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[RELEASE] All Class Instant Map Crash! eMS v117.2 v117.1

another instant map crash wtfff

  1. Melv
    Game Version:
    eMS v117.2

    Found this instant map crash months ago and decided to keep it to myself. But since eMS will close in a few months and i just tested and this doesn't work on gMS, i decided i'll just release it.

    A while back i found it out of pure luck, the packet is:
    3D 01 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00 0A 00

    The values marked red HAVE to be these values in order for the packet to cause a map crash (if any of the values is anything else it'll not do anything). Therefore the chance of anyone finding this was minimal.

    As the public atm doesn't really have a PE to send these packets i attached a download-link to my PE and bypass-related files (you will DC every 3-5 minutes unless you change-channel though).

    How to setup the files in the downloaded .zip file?:
    1) put ijl15.dll and ijl15.old in your maplestory folder.
    2) put x3.xem in your xigncode folder (which is inside maplestory folder)
    3) inject melvPE.dll into the game (if you get any error or PE doesn't show up, download visual c++ 2013 redistributable.)

    PS: when the kms pdb got leaked i could finally read for myself what this map-crash was related to. The funtion related to this packet seems to be CUserLocal::OnB2BodyResult(CInPacket &).