1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. MapleStory Europe has migrated to MapleStory Global! This section is readonly now.
    Dismiss Notice

Europe Auto aggro script

Discussion in 'Discussion' started by MrOzzy, Sep 5, 2010.

  1. MrOzzy

    MrOzzy Well-Known Member

    could any1 post/ pm this?
    or is it meant to be private? o_O....
     
  2. MrOzzy

    MrOzzy Well-Known Member

    damn, i really liked it when i used it at gryphons :P


    hmmm what would happen if i did this:

    mob disarm and reverse its action = Victory?
     
  3. David...

    David... Banned Banned

    no its not.. I cbf copy pasting it, go modify mmc..
     
  4. MrOzzy

    MrOzzy Well-Known Member

    could you post/ pm me the script?
    the mmc script.
     
  5. icefaler

    icefaler New Member

    doesnt it fake a/b after some mins?
     
  6. David...

    David... Banned Banned

    Yes it does.

    At above, google.
    I'm too lazy to copy paste the auto aggro script, and the mmc script is longer, so go figure..
     
  7. MrOzzy

    MrOzzy Well-Known Member

    got the MMC script now i only need to figure out which part is for the mobs.

    *cough* Like its nothing special *cough*:F10:
     
  8. Danny1994

    Danny1994 Likes to contribute Coder

    I guess the easyest way is to change Mouse X Y to Char X Y.
    Just delte the part where it checks the Mouse Animation offset.
     
  9. MrOzzy

    MrOzzy Well-Known Member

    something like this?

    Code (Text):
    1.  
    2. asm1call1:
    3. [COLOR="Red"]mov edx, 00B43EDC //mouse ptr => char ptr[/COLOR]
    4. mov edx,[edx]
    5. [COLOR="Red"]cmp dword ptr [edx+000009B4],0C //mouse animation offset  => delete[/COLOR]
    6. jne asm1call2
    7. [COLOR="Red"]mov edx,[edx+00000978] //mouse location offset   => delete
    8. mov edx,[edx+0000084] //mouse x  => char x[/COLOR]
    9. mov [clickedx],edx
    10. [COLOR="Red"]mov edx, 00B43EDC //mouse ptr  => char ptr[/COLOR]
    11. mov edx,[edx]
    12. [COLOR="Red"]mov edx,[edx+00000978] //mouse location offset   => delete
    13. mov edx,[edx+00000088] //mouse y  => char y[/COLOR]
    14. mov [clickedy],edx
     
  10. Danny1994

    Danny1994 Likes to contribute Coder

    Delete all stuff wich has to do with "jne asm1call2"
    And it could work.
     
  11. David...

    David... Banned Banned

    mines 4 lines long..
    aggro offset, char ptr, pid
     
  12. Danny1994

    Danny1994 Likes to contribute Coder

    250/2b4 ?

    *Post Extender*
     
  13. MrOzzy

    MrOzzy Well-Known Member

    lol did i got any closer?
    Code (Text):
    1.  
    2. [enable]
    3.  
    4. 00xxxxxx:
    5. mov edx,00ADC048 //char ptr
    6. mov eax,1160 //pID offset
    7. mov [esi+00000250],edx
    8.  
    9. [disable]
    10. 00xxxxxx:
    11.  
     
  14. SirJafel

    SirJafel Guest

    Well, you still need the addy... o.O so How is that any closer :P
     

Share This Page