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Europe How to convert the bolt part in the script?

Discussion in 'Discussion' started by Corner, Sep 3, 2010.

  1. Corner

    Corner Active Member

    So, thats the script I want converted.


    Code (Text):
    1. //Created by Cam1596
    2. [enable]
    3. alloc(Fadex,60)
    4. label(PerRet)
    5.  
    6. 00AFB094:
    7. db 90 90 90
    8. call Fadex
    9.  
    10. Fadex:
    11. [B]mov edx,[00d824ac]//A1 ? ? ? ? 3B C7 0F 84 ? ? ? ? 6A FF[/B]
    12. test edx,edx
    13. je PerRet
    14. [B]mov edx,[edx+189c]//8B 81 ? ? ? ? 83 65 ? 00 85 C0 56 8B 75 ? 89 06 74 06[/B]
    15. mov edx,[edx+194]
    16. cmp edi,edx
    17. je PerRet
    18. mov eax,000faded
    19. PerRet:
    20. mov [ebp+0c],eax
    21. [B]jmp 005850f2 //Orginal Opcode Call Address[/B]
    22.  
    23. [disable]
    24. 00AFB094://89 45 0C E8 ? ? ? FF DD 47 ? D8 C9 8D 4E ? DA 45 0C DD
    25. db 89 45 0c e8 56 a0 a8 ff
    26. dealloc(Fadex)
    I just want to know, how to update that part.

    Thanx in advance!
     
  2. Harmy

    Harmy mr. Moderator Dedicated Donor

    Yeah this would be helpful for me too :)
     
  3. Nickerian

    Nickerian Well-Known Member Coder Donor


    jmp 005850f2 //Orginal Opcode Call Address

    00AFB094: // Original Call, if you go to this address in your cheatengine you will find "Call 00XXXXXX"
    db 90 90 90
    call Fadex



    mov edx,[00d824ac]//A1 ? ? ? ? 3B C7 0F 84 ? ? ? ? 6A FF
    The aob will lead you to the address you should place inside the [] or it will lead you to an address which will show

    mov xxx,[address]
    just copy the address and and overwrite the old one




    mov edx,[edx+189c]//8B 81 ? ? ? ? 83 65 ? 00 85 C0 56 8B 75 ? 89 06 74 06

    This will lead you to an address which will look like this if you check the opcode in CheatEngine (Memory View)

    something something,[0000XXXX]

    copy the XXXXX and replace the old one
     
  4. Corner

    Corner Active Member

    I like you, nick.
     
  5. Danny1994

    Danny1994 Likes to contribute Coder

    I converted Auto Turn when it was released, you just need to know what for pointers that are.
    Here are some usefull infos :
    //Edit:
    Oh, i just saw that theres a "fade" alloc in the codecave.
    So i guess its Filtered Faded wich uses the same Offsets afaik.

    I just noticed how kewl "Filtered Faded" could be in PQs :P
     
  6. atkspinzu

    atkspinzu Banned Banned

    whts this actually do?
     
  7. Corner

    Corner Active Member

    it is cool :d
     
  8. Danny1994

    Danny1994 Likes to contribute Coder

    Posted by Cam
     
  9. Scum 5436

    Scum 5436 Banned Banned

    Exp gain from this? ( or just usefull in Survival? )
     
  10. Corner

    Corner Active Member

    I think you wont get EXP, cause ur not killing the mobs with your skills. Its usefull for Survival.
     
  11. Danny1994

    Danny1994 Likes to contribute Coder

    As Tequila has sayed : No.
    Else it would be the awesomest 1337 leetbetteraspghack hack.
     
  12. Corner

    Corner Active Member

    But I think you would get some exp, If you hit first everymob and then use the script :o
     
  13. Danny1994

    Danny1994 Likes to contribute Coder

    Quite sure that you would.
    But just a liddle bit.

    //Edit:
    I was wrong, the Offset "mov edx,[edx+194]" Is Not "Write Char Animation" its something wich has todo with FHs
     
  14. highlights

    highlights Well-Known Member

    last time i tested SSEAX Y in EMS (DOJO PQ) then i DCed intantly when the mob got off the map
     

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