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Europe Tele Script by Piaggio

Discussion in 'Hacks & Downloads' started by GroundZero, Jul 31, 2010.

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  1. GroundZero

    GroundZero LOL Banned Coder Donor

    Code (Text):
    1. So after Ant3 said me the Teleport Script Dcs fast.I decided to Edit KamVac by Cam.
    2.  
    3. [CODE]
    4. // Tele by Piaggio aka c++
    5. //Credits to Cam1569
    6. [ENABLE]
    7. alloc(Tele,126)
    8. alloc(PosX,12)
    9. alloc(PosY,12)
    10. registersymbol(PosX)
    11. registersymbol(PosY)
    12. label(EndNowz)
    13.  
    14. 0083FEAF:
    15. jmp Tele
    16. db 90
    17.  
    18. Tele:
    19. pushad
    20. mov eax,[PosX]
    21. mov ecx,[PosY]
    22. mov ebx,[00ADA538]
    23. mov [ebx+2A68],eax
    24. mov [ebx+2a6C],ecx
    25. mov [ebx+2a60],01
    26. EndNowz:
    27. popad
    28. jmp TeleRet
    29.  
    30. PosX:
    31. dd #100
    32. PosY:
    33. dd #100
    34.  
    35. [DISABLE]
    36. 0083FEAF:
    37. db 39 AE ac 0c 00 00
    38.  
    39. dealloc(Tele)
    40. dealloc(PosX)
    41. dealloc(PosY)
    42. unregistersymbol(PosX)
    43. unregistersymbol(Posy)
    [/CODE]


    You have to edit the "100" and the "100" with your x and y Value


    Special Thanks to ant3 who helped me a bit

    im working on a better version which allow 3 Plattforms with a Timer B-)
     
  2. Nickerian

    Nickerian Well-Known Member Coder Donor

    i fixed it up a bit

    Code (Text):
    1. // Tele by Piaggio
    2. //Credits to Cam1569
    3. [ENABLE]
    4. alloc(Tele,126)
    5. alloc(PosX,12)
    6. alloc(PosY,12)
    7. registersymbol(PosX)
    8. registersymbol(PosY)
    9. label(EndNowz)
    10.  
    11. 0083FEAF:
    12. jmp Tele
    13. db 90
    14.  
    15. Tele:
    16. pushad
    17. mov eax,[PosX]
    18. mov ecx,[PosY]
    19. mov ebx,[00ADA538]
    20. mov [ebx+2A68],eax
    21. mov [ebx+2a6C],ecx
    22. mov [ebx+2a60],01
    23. EndNowz:
    24. popad
    25. jmp TeleRet
    26.  
    27. PosX:
    28. dd #100
    29. PosY:
    30. dd #100
    31.  
    32. [DISABLE]
    33. 0083FEAF:
    34. db 39 AE ac 0c 00 00
    35.  
    36. dealloc(Tele)
    37. dealloc(PosX)
    38. dealloc(PosY)
    39. unregistersymbol(PosX)
    40. unregistersymbol(Posy)
     
  3. Pleazure

    Pleazure Well-Known Member


    Tnx Nick. thanks for Fixing up! UseFull for some Players
    .
     
  4. pichka2

    pichka2 New Member

    what is this usefull for?
     
  5. Tunybob

    Tunybob Well-Known Member

    Teleport? o.o Well faster than normal teleport i guess? but idk what tele script this is o.o
     
  6. Subarashii

    Subarashii Well-Known Member


    He edited KamVac I thought?
     
  7. Nickerian

    Nickerian Well-Known Member Coder Donor

    yes it uses the tele pointers which is used in kami
     
  8. GroundZero

    GroundZero LOL Banned Coder Donor

    nickerian i give you credits ok

    cause you helped me


    Its me first Asm script(cause yesterday i understand at once asm)

    !
     
  9. jeezor

    jeezor Member

    Google translate?
     
  10. Lollage

    Lollage Well-Known Member


    It's easy to understand ASM, and modify a bit in it, but it's not that easy to start a whole new script, getting all the addy's yourself and blah blah..
     
  11. jeezor

    jeezor Member

    You could make SS mouse fly using kamvac :D
     
  12. Lollage

    Lollage Well-Known Member

    Code (Text):
    1.  
    2. [ENABLE]
    3. //SSMouseFly
    4. label(EndNowz)
    5. label(SSFlyRet)
    6. alloc(RangeX,12)
    7. alloc(RangeY,12)
    8. alloc(SSFlyVac,126)
    9.  
    10. 0083FE9F: //8B 80 ?? ?? ?? ?? 83 F8 ?? 74 ?? 83 F8 ?? 74 ?? 39 9E ?? ?? 00 00 8D 8E ?? ?? ?? ?? 74 ?? 53
    11. jmp SSFlyVac
    12. db 90
    13.  
    14. SSFlyRet:
    15. 004D8E32: //00 89 ?? ?? ?? ?? 00 8B ?? ?? ?? 00 00 89 ?? ?? ?? ?? 00 8B ?? ?? ?? 00 00 89 ?? ?? ?? 00  
    16. db 01
    17.  
    18. SSFlyVac:
    19. pushad
    20. mov eax,[00ADA8DC] //Mouse Pointer
    21. mov eax,[eax+978] //Mouse Offset
    22. mov eax,[eax+84] //Mouse X Offset
    23. mov ecx,[00ADA8DC] //Mouse Pointer
    24. mov ecx,[ecx+978] //Mouse Offset
    25. mov ecx,[ecx+88] //Mouse Y Offset
    26. mov ebx,[00ADA538] //Character pID
    27. mov [ebx+2A68],eax //Teleport x offset/pointer
    28. mov [ebx+2A6C],ecx //Teleport y offset/pointer
    29. mov [ebx+2A60],01
    30. EndNowz:
    31. popad
    32. jmp SSFlyRet
    33.  
    34. [DISABLE]
    35. 0083FDF8:
    36. db 39 AE ac 0c 00 00
    37.  
    38. 008AFF06:
    39. db 00
    40.  
    41.  
    42. dealloc(SSFlyVac)
    43.  
    44.  
    45.  
    It's from before the minor patch, I'll update it now :3
     
  13. SirJafel

    SirJafel Guest

    where'd you find that? I couldnt find any script to update... o.O
     
  14. Lollage

    Lollage Well-Known Member

    Just edit Kami?
    Change the pointers/offset to the mouse ones. D:
    But I used it before the Minor Patch, Im gonna update it now ;D
     
  15. highlights

    highlights Well-Known Member

  16. Lollage

    Lollage Well-Known Member

    I did find it there, but the 1st AoB was a bit wrong, C0 = D0 , but then I just started to modify the Kami myself, to test if I could do it myself ;3.
    and it worked ;D
    So basicly, I edited it myself, but got the Idea from you D:

    EDIT:
    I edited the script with Variable AoB's and updated addy's to AFTER the minor patch.
    Even though I don't know if the 2nd addy is correct, I'm gonna test it now ;3
    I also made it a bit smaller, the RangeX and Y were deleted from the script, but the symbols were still registered and also still allocated.


    EDIT2:
    It's working.
     
  17. thefakebrain

    thefakebrain New Member

    Wel can you guys edit it so you got a KamiLooter thingy :D like it was in the Perfect Kami
     
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