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Europe Try out Pls or Help me if it not work

Discussion in 'Discussion' started by GroundZero, Jul 31, 2010.

  1. GroundZero

    GroundZero LOL Banned Coder Donor

    So after ant3 said me the Teleport Script dcs fast is decided to Edit KamVac by Cam

    Code (Text):
    1. // Tele by Piaggio
    2. //Credits to Cam1569
    3. [ENABLE]
    4. alloc(Tele,126)
    5. alloc(PosX,12)
    6. alloc(PosY,12)
    7. registersymbol(PosX)
    8. registersymbol(PosY)
    9. label(EndNowz)
    10. label(TeleRet)
    11.  
    12. 0083FEAF:
    13. jmp Tele
    14. db 90
    15. TeleRet:
    16.  
    17. 008AFEA3:
    18. db 01
    19.  
    20. Tele:
    21. pushad
    22. mov ecx,[PosY]
    23. mov eax,[PosX]
    24. mov ebx,[00ADA538]
    25. mov [ebx+2A68],eax
    26. mov [ebx+2a6C],ecx
    27. mov [ebx+2a60],01
    28. EndNowz:
    29. popad
    30. jmp TeleRet
    31.  
    32.  
    33. PosX:
    34. dd 1E
    35. PosY:
    36. dd 05
    37.  
    38. [DISABLE]
    39. 0083FEAF:
    40. db 39 AE ac 0c 00 00
    41. 008AFEA3:
    42. db 00
    43.  
    44.  
    45. dealloc(Tele,
    46. dealloc(PosX,12)
    47. dealloc(PosY,12)
    48. unregistersymbol(PosX)
    49. unregistersymbol(Posy)
    you have to edit the "1E" and the "05" with you x and y Value in Hex


    If this Script wont work pls help me to correct
     
  2. Ant3

    Ant3 Well-Known Member

    Well, since you had everything updated (I believe), it's not like you lose anything testing the platform teleporter.

    EDIT:
    You can also do like this:
    Code (Text):
    1.  
    2. PosX:
    3. dd #100 // X coord 100
    4. PosY: // # = read as DEC
    5. dd #100 // Y coord 100
    6.  
    EDIT: It works, but you should know that it does not auto deactivate after you get to your spot, so you will not be able to move.

    EDIT2: Working script (your script read X as Y and Y as X):
    Code (Text):
    1.  
    2. // Tele by Piaggio
    3. //Credits to Cam1569
    4. [ENABLE]
    5. alloc(Tele,126)
    6. alloc(PosX,12)
    7. alloc(PosY,12)
    8. registersymbol(PosX)
    9. registersymbol(PosY)
    10. label(EndNowz)
    11. label(TeleRet)
    12.  
    13. 0083FEAF:
    14. jmp Tele
    15. db 90
    16. TeleRet:
    17.  
    18. 008AFEA3:
    19. db 01
    20.  
    21. Tele:
    22. pushad
    23. mov ecx,[PosY]
    24. mov eax,[PosX]
    25. mov ebx,[00ADA538]
    26. mov [ebx+2A68],eax
    27. mov [ebx+2a6C],ecx
    28. mov [ebx+2a60],01
    29. EndNowz:
    30. popad
    31. jmp TeleRet
    32.  
    33.  
    34. PosX:
    35. dd #1634 // # = Read as DEC. I forgot how it works with negative values. I suppose (example) #-53.
    36. PosY:
    37. dd #214
    38.  
    39. [DISABLE]
    40. 0083FEAF:
    41. db 39 AE ac 0c 00 00
    42. 008AFEA3:
    43. db 00
    44.  
    45.  
    46. dealloc(Tele,
    47. dealloc(PosX,12)
    48. dealloc(PosY,12)
    49. unregistersymbol(PosX)
    50. unregistersymbol(Posy)
    51.  
     
  3. Subarashii

    Subarashii Well-Known Member

    Hmmm let me test this one when I get on my own computer, I'll say wut happens :)
     
  4. Ant3

    Ant3 Well-Known Member

    I already said what happens o.O
     

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