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Release v104.1 Scripts (CT) 3

v104.1 Scripts

  1. Testqlz

    Testqlz Active Member

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  2. Huff

    Huff High Cat ㅇㅅㅇ Trade Ban Donor

    You should add that's it's the Cheat table in the title.
     
  3. CountTheDuck

    CountTheDuck Well-Known Member Coder

    Fusion Attack
    Code (Text):
    1. [Enable]
    2. alloc(Hook,512)
    3. label(Return)
    4.  
    5. 0088C5C2:
    6. jmp Hook
    7. db 90 90 90
    8. Return:
    9.  
    10. Hook:
    11. mov [ecx+eax*4],esi
    12. inc eax
    13. cmp eax,[esp+68]
    14. jl Hook
    15. mov [esp+1C],eax
    16. jmp Return
    17.  
    18. [Disable]
    19. dealloc(Hook)
    20.  
    21. 0088C5C2:
    22. db 89 34 81 40 89 44 24 1C
     
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  4. Aardbei

    Aardbei http://www.unban-taku.com/ Donor

    Updated some scripts, haven't tested them so some might be wrong. Use at your own risk ofc ;)

    Raining mobs
    Code (Text):
    1. //Raining Mobs
    2. //EMS V104
    3. //Updated by Aardbei
    4. [Enable]
    5. 008A4586:
    6. DB D9 C1
    7.  
    8. [Disable]
    9. 008A4586: //D9 C0 D8 C9 D9 C0
    10. DB D9 C0
    11.  
    Fall down
    Code (Text):
    1.  
    2. //"Fall down"
    3. //EMS v104
    4. //Updated by Aardbei
    5. [Enable]
    6. 01015FBF://02 00 00 00 89 74 24 ?? 89 74 24 ?? 89 74
    7. Db 00
    8.  
    9. [Disable]
    10. 01015FBF:
    11. Db 02
    No fade stages
    Code (Text):
    1.  
    2. //"No fade Stages"
    3. //EMS v104
    4. //Updated by Aardbei
    5. [ENABLE]
    6. 0052FAE0: // 6A ?? 68 ?? ?? ?? ?? 64 A1 ?? ?? ?? ?? 50 83 EC ?? 53 55 56 57 A1 ?? ?? ?? ?? 33 C4 50 8D 44 24 ?? 64 A3 ?? ?? ?? ?? A1 ?? ?? ?? ?? 33 C9
    7. db C2 04 00
    8.  
    9. 009F1DC0: // 6A ?? 68 ?? ?? ?? ?? 64 A1 ?? ?? ?? ?? 50 83 EC ?? 53 55 56 57 A1 ?? ?? ?? ?? 33 C4 50 8D 84 24 ?? ?? ?? ?? 64 A3 ?? ?? ?? ?? A1 ?? ?? ?? ?? 85 C0
    10. db C2 04 00
    11.  
    12. [DISABLE]
    13. 0052FAE0: //
    14. db 6A FF 68
    15.  
    16. 009F1DC0:
    17. db 6A FF 68
    no delay mining
    Code (Text):
    1. //"No Delay Mining"
    2. //"EMS v104
    3. //Updated by Aardbei
    4. [ENABLE]
    5. 00F07792: // 7C ?? 83 BE ?? ?? ?? ?? ?? 7F ?? 6A ?? 6A ?? 8B CE
    6. db 90 90
    7. 00F0779B: // 7F ?? 6A ?? 6A ?? 8B CE E8 ?? ?? ?? ?? 5F     or 00F077DC
    8. db EB
    9. 00F0DA67: // 75 ?? 55 6A ?? 6A ?? 8B CB
    10. db 90 90
    11. [DISABLE]
    12. 00F07792
    13. db 7C 41
    14. 00F0779B:
    15. db 7F
    16. 00F0DA67:
    17. db 75 13
    pic & pin typer
    Code (Text):
    1.  
    2. //"Pic & Pin"
    3. //EMS v104
    4. //Updated by Aardbei
    5. [Enable]
    6. 007EA316: // 0F ? ? ? ? ? 68 ? ? ? ? B9 ? ? ? ? E8 ? ? ? ? 89 ? ? ? C6 ? ? ? ? 85 ? 0F ? ? ? ? ? 6A
    7. Db 0F 84
    8.  
    9. 007EB877: // 0F ? ? ? ? ? 68 ? ? ? ? B9 ? ? ? ? E8 ? ? ? ? 89 ? ? ? C7 ? ? ? ? ? ? ? 85 ? 0F ? ? ? ? ? 6A ? 8B ? E8 ? ? ? ? 85 ? 0F ? ? ? ? ? 83 ? ? 74
    10. Db 0F 84
    11.  
    12. 009EE576: // 0F ? ? ? ? ? 6A ? 6A ? 51 8B ? 89 ? ? ? 68 ? ? ? ? 50 E8
    13. Db 90 E9
    14. 009ED516: // 01 ? 00 ? 89 ? ? 89 ? ? E8 ? ? ? ? 89
    15. Db 00
    16.  
    17. 009ED532: // E8 ? ? ? ? EB ? 33 ? C6 ? ? ? 85 ? 0F ? ? ? ? ? 83 ? ? 0F ? ? ? ? ? 8D ? ? 85 ? 74 ? 8D ? ? 51 FF ? ? ? ? ? 8B ? ? ? ? ? 89 ? ? ? ? ? 85 ? 74 ? 83
    18. Call 005C3840 // 56 8B ? E8 ? ? ? ? 33 ? C7 ? ? ? ? ? C7 ? ? ? ? ? ? C7 ? ? ? ? ? ? 89 ? ? 89 ? ? 89 ? ? 89 ? ? 89 ? ? 89 ? ? 89 ? ? 89 ? ? ? ? ? 89
    19.  
    20. 00964577: // 74 17 8B C8 E8 ? ? ? ? 8B ? ? ? 64 89 ? ? ? ? ? 59 83 C4 ? ? ? C0 8B ? ? ? 64 89 ? ? ? ? ? 59 83 C4 ? C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 8B
    21. Db EB
    22.  
    23. [Disable]
    24. 007EA316:
    25. Db 0F 85
    26.  
    27. 007EB877:
    28. Db 0F 85
    29.  
    30. 009EE576:
    31. Db 0F 84
    32.  
    33. 009ED516:
    34. Db 01
    35.  
    36. 009ED532:
    37. Call 005C3840 // "OriginalOpcode"
    38.  
    39. 00964577:
    40. Db 74
    41.  
    full god mode
    Code (Text):
    1.  
    2. //"Full God Mode"
    3. //EMS v104
    4. //Updated by Aardbei
    5. [Enable]
    6. 00F6D820: //6A ? 68 ? ? ? ? 64 ? ? ? ? ? 50 81 ? ? ? ? ? 53 55 56 57 A1 ? ? ? ? 33 ? 50 8D ? ? ? ? ? ? 64 ? ? ? ? ? 8B ? C7 ? ? ? ? ? ? ? 8B ? ? ? ? ? 8D ? ? ? ? ? ? 50
    7. db C2 04 00
    8.  
    9. 00885430: // or 00885430   //55 8D ? ? ? 83 ? ? 6A ? 68 ? ? ? ? 64 ? ? ? ? ? 50 83 ? ? A1 ? ? ? ? 33 ? 89 ? ? 53 56 57 50 8D ? ? 64 ? ? ? ? ? 8B ? 8B ? ? ? ? ? 8B ? ? ? ? ? 51 [second]
    10. db C2 04 00
    11.  
    12. [Disable]
    13. 00F6D820:
    14. db 6A FF 68
    15.  
    16. 00885430:
    17. db 55 8D 6C
    jump down anywhere
    Code (Text):
    1.  
    2. //"Jump Down Anywhere"
    3. //EMS v104
    4. //Updated by Ardbei
    5. [Enable]
    6. 00F0A346: // 74 ?? 3B 5C 24 ?? 75 ?? 8B 4C 24 ?? 6A ?? 03 C1
    7. db EB
    8.  
    9. 0085F38A: // 7D ?? 8B 16 8B 52 ?? 8D 44 24 ?? 50
    10. db EB
    11.  
    12. 00F0A3A1: // 74 ?? 8B CF C7 87 ?? ?? ?? ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 6A ?? 6A ?? 8B CF 89 87 ?? ?? ?? ?? E8 ?? ?? ?? ?? 5D
    13. db 90 90
    14.  
    15. [Disable]
    16. 00F0A346:
    17. db 74
    18.  
    19. 0085F38A:
    20. db 7D
    21.  
    22. 00F0A3A1:
    23. db 74 22
    reactor DEM
    Code (Text):
    1. //"Reactor DEM"
    2. //"EMS v104
    3. //Updated by Ardbei
    4.  
    5. [ENABLE]
    6. 00F0CF6B: // 74 ?? 83 7D ?? ?? 74 ?? 8B 8D ?? ?? ?? ?? 81 C1 ?? ?? ?? ?? E8 ?? ?? ?? ?? 8B F0
    7. db 90 90
    8. [DISABLE]
    9. 00F0CF6B:
    10. db 74 73
    GND
    Code (Text):
    1.  
    2. //"Generic No Delay"
    3. //EMS v104
    4. //Updated by Aardbei
    5. [ENABLE]
    6. 00F3C2B1: // 00 00 00 00 8B 95 ?? ?? ?? ?? 89 55 ?? 8B 85 ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 83 C4 ?? 85 C0
    7. db 01
    8.  
    9. [DISABLE]
    10. 00F3C2B1:
    11. db 00
    no mobs
    Code (Text):
    1. //No Mobs
    2. //EMS v104
    3. //Updated by Aardbei
    4. [Enable]
    5. 00560EE7: // 77 ? 0F B6 80 ? ? ? 00 FF 24 85 ? ? ? 00 8B 54 24 ? 52 E8 ? ? ? FF C2 08 00 - 2nd result
    6. db EB
    7.  
    8. [Disable]
    9. 00560EE7:
    10. db 77
    character movement lock
    Code (Text):
    1.  
    2. //Character Movement Lock (No disable part)
    3. //Updated by Aardbei to v104
    4. [Enable]
    5. 01028A7C: //75 ?? 8D 55 ?? 52 E8 ?? ?? ?? ?? 83 C4 ?? 0F B6 45 ?? 85 C0
    6. db EB 0C
    7. [Disable]
    8. 01028A7C:
    9. db 75 0C
    no background + clouds
    Code (Text):
    1. //nobg+cloud
    2. //v104 EMS
    3. //updated by Aardbei
    4. [enable]
    5. 0081F130: //No Background //6A ?? 68 ?? ?? ?? ?? 64 A1 ?? ?? ?? ?? 50 83 EC ?? 55 56 57 A1 ?? ?? ?? ?? 33 C4 50 8D 44 24 ?? 64 A3 ?? ?? ?? ?? 8B E9 8B 75 ?? 89 74 24 ?? 85 F6
    6. db C3
    7.  
    8. 0081BA80: //or 2nd result: 0081D5C0 //No Cloud //55 8D 6C 24 ?? 83 EC ?? 6A ?? 68 ?? ?? ?? ?? 64 A1 ?? ?? ?? ?? 50 83 EC ?? A1 ?? ?? ?? ?? 33 C5 89 45 ?? 53 56 57 50 8D 45 ?? 64 A3 ?? ?? ?? ?? 89 4D ?? 51
    9. db C2 08 00
    10. [disable]
    11. 0081F130:
    12. db 6A
    13. 0081BA80:
    14. db 55 8D 6C
    swim hack
    Code (Text):
    1.  
    2. //Swim Hack no DC  (don't attack when using it since it uses move block)
    3. //ems v104
    4. //Updated by Aardbei
    5. [Enable]
    6. 01028A7C: //75 ?? 8D 55 ?? 52 E8 ?? ?? ?? ?? 83 C4 ?? 0F B6 45 ?? 85 C0
    7. Db EB
    8. 01015A59://74 ? 8B BE ? ? 00 00 85 FF 74 ? DD 46 ? E8
    9. db EB
    10. [Disable]
    11. 01028A7C:
    12. db 75
    13. 01015A59:
    14. db 74
    sit hack
    Code (Text):
    1.  
    2. //Sit Hack
    3. //ems v104
    4. //updated by Aardbei
    5. [Enable]
    6. 00F0357B:
    7. DB 75
    8. [Disable]
    9. 00F0357B: //74 ?? 8B 44 24 ?? 83 E0 ?? 83 C8 ?? EB ?? 8B 7C 24 ?? 8B 07
    10. DB 74
    11.  
    mob freeze
    Code (Text):
    1. //Mob Freeze
    2. //ems v104
    3. //updated by Aardbei
    4. [Enable]
    5. 0088A332://74 ?? 83 7D ?? ?? 74 ?? 8B CE E8 ?? ?? ?? ?? 85 C0
    6. db 75
    7. [Disable]
    8. 0088A332:
    9. db 74
    faster mobs
    Code (Text):
    1.  
    2. //Faster Mobs
    3. //Made by Ation
    4. //v104 ems
    5. //updated by Aardbei
    6. [Enable]
    7. 008A5ED3: //75 ? 33 DB 8D ?? ?? 00 00 00 or 00A7C766 or 00CB30D6
    8. db 90 90
    9. [Disable]
    10. 008A5ED3:
    11. db 75 9B
     
    Last edited: Aug 7, 2014
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  5. Mach

    Mach Dedicated Supporter Dedicated Donor

    Why am I so pro you may ask? Well it is a gift!
    These scripts should be version independent (Have not tested the scripts)

    Code (ASM):
    1.  
    2. //"Magic No Delay"
    3. [Enable]
    4. label(_1)
    5. registersymbol(_1)
    6. aobscan(1,C7 85 ?? ?? ?? ?? ?? ?? ?? ?? 8B 95 ?? ?? ?? ?? 89 55 ?? 8B 85 ?? ?? ?? ?? 50)
    7. label(_2)
    8. registersymbol(_2)
    9. aobscan(2,7D ?? 33 FF 81 FB ?? ?? ?? ?? 75 ?? 8B 6C 24 ?? 8B CD)
    10. label(_3)
    11. registersymbol(_3)
    12. aobscan(3,8B 54 24 ?? 55 52 8B CF E8 ?? ?? ?? ?? 8B D8 E9 ?? ?? ?? ?? 81 FE ?? ?? ?? ?? 0F 8F ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? 81 FE ?? ?? ?? ?? 0F 8F ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? 81 FE ?? ?? ?? ?? 7F ?? 81 FE ?? ?? ?? ?? 0F 8D ?? ?? ?? ?? 8B C6)
    13. label(_31)
    14. registersymbol(_31)
    15. aobscan(31,8B 8C 24 ?? ?? ?? ?? 8B 54 24 ?? 51 55 52)
    16. label(_4)
    17. registersymbol(_4)
    18. aobscan(4,68 ?? ?? ?? ?? 8D 44 24 ?? 50 C7 44 24 ?? ?? ?? ?? ?? E8 ?? ?? ?? ??)
    19. label(_5)
    20. registersymbol(_5)
    21. aobscan(5,8B 94 24 ?? ?? ?? ?? 8B 44 24 ?? 52 55 50)
    22. label(_51)
    23. registersymbol(_51)
    24. aobscan(51,8B 8C 24 ?? ?? ?? ?? 8B 54 24 ?? 51 55 52)
    25.  
    26.  
    27. 1:
    28. _1:
    29. db 01
    30. 2:
    31. _2:
    32. db 90 90
    33. 3:
    34. _3:
    35. jmp _31
    36. 4:
    37. _4:
    38. ret
    39. 5:
    40. _5:
    41. jmp _51
    42. nop
    43. nop
    44.  
    45. [Disable]
    46. _1:
    47. db 00
    48. _2:
    49. db 7D 02
    50. _3:
    51. mov edx,[esp+14]
    52. push ebp
    53. _4:
    54. db 68
    55. _5:
    56. mov edx,[esp+104]
    57.  
    58. unregistersymbol(_1)
    59. unregistersymbol(_2)
    60. unregistersymbol(_3)
    61. unregistersymbol(_31)
    62. unregistersymbol(_4)
    63. unregistersymbol(_5)
    64. unregistersymbol(_51)
    65.  
    Code (ASM):
    1.  
    2. //"Generic No Delay"
    3. [ENABLE]
    4. label(_gnd)
    5. registersymbol(_gnd)
    6. aobscan(gnd,00 00 00 00 8B 95 ?? ?? ?? ?? 89 55 ?? 8B 85 ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 83 C4 ?? 85 C0)
    7. gnd:
    8. _gnd:
    9. db 01
    10.  
    11. [DISABLE]
    12. _gnd:
    13. db 00
    14. unregistersymbol(_gnd)
    Code (ASM):
    1.  
    2. //"Mob freeze"
    3. [Enable]
    4. label(_freeze)
    5. registersymbol(_freeze)
    6. aobscan(freeze,74 ?? 83 7D ?? ?? 74 ?? 8B CE E8 ?? ?? ?? ?? 85 C0)
    7.  
    8. freeze:
    9. _freeze:
    10. db 75
    11.  
    12. [Disable]
    13. _freeze:
    14. db 74
    15. unregistersymbol(_freeze)
    Code (ASM):
    1.  
    2. //"No fade Stages"
    3. [ENABLE]
    4. label(_Fader_1)
    5. registersymbol(_Fader_1)
    6. aobscan(Fader_1,6A ?? 68 ?? ?? ?? ?? 64 A1 ?? ?? ?? ?? 50 83 EC ?? 53 55 56 57 A1 ?? ?? ?? ?? 33 C4 50 8D 44 24 ?? 64 A3 ?? ?? ?? ?? A1 ?? ?? ?? ?? 33 C9)
    7. label(_Fader_2)
    8. registersymbol(_Fader_2)
    9. aobscan(Fader_2, 6A ?? 68 ?? ?? ?? ?? 64 A1 ?? ?? ?? ?? 50 83 EC ?? 53 55 56 57 A1 ?? ?? ?? ?? 33 C4 50 8D 84 24 ?? ?? ?? ?? 64 A3 ?? ?? ?? ?? A1 ?? ?? ?? ?? 85 C0)
    10.  
    11. Fader_1:
    12. _Fader_1:
    13. db C2 04 00
    14.  
    15. Fader_2:
    16. _Fader_2:
    17. db C2 04 00
    18.  
    19. [DISABLE]
    20. _Fader_1:
    21. db 6A FF 68
    22.  
    23. _Fader_2:
    24. db 6A FF 68
    25.  
    26. unregistersymbol(_Fader_1)
    27. unregistersymbol(_Fader_2)
    Code (ASM):
    1.  
    2. //"perfect loot"
    3. [Enable]
    4. label(_tubi)
    5. registersymbol(_tubi)
    6. aobscan(tubi,89 86 ?? ?? ?? ?? E8 ?? ?? ?? ?? 89 86 ?? ?? ?? ?? 5E C2 ?? ?? CC CC CC CC)
    7. label(_instantdrop)
    8. registersymbol(_instantdrop)
    9. aobscan(instantdrop,0D ?? ?? ?? ?? 83 C4 ?? E9 ?? ?? ?? ?? DD 05 ?? ?? ?? ?? DC C9)
    10. label(_nolootani)
    11. registersymbol(_nolootani)
    12. aobscan(nolootani,81 FE ?? ?? ?? ?? 0F 8D ?? ?? ?? ?? 85 ED 0F 84 ?? ?? ?? ?? 81 FE ?? ?? ?? ?? BF ?? ?? ?? ?? 7E ?? B8 ?? ?? ?? ?? 2B C6)
    13.  
    14. tubi:
    15. _tubi:
    16. db 90 90 90 90 90 90
    17. instantdrop:
    18. _instantdrop:
    19. db 25
    20. nolootani:
    21. _nolootani:
    22. db 81 FE 00 00 00 00
    23.  
    24. [Disable]
    25. _tubi:
    26. db 89 86 40 21 00 00
    27. _instantdrop:
    28. db 0D
    29. _nolootani:
    30. db 81 FE BC 02 00 00
    31.  
    32. unregistersymbol(_tubi)
    33. unregistersymbol(_instantdrop)
    34. unregistersymbol(_nolootani)
    I WANT TABS BACK GRRRRR
    Why did I break them in the first place -sigh-
     
    Last edited: Aug 6, 2014
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  6. Waty

    Waty Well-Known Member Coder Donor

    Code (C):
    1. #pragma once
    2. #include <stdint.h>
    3.  
    4. /**
    5.  * Contains updated adresses for MapleStory v104.1
    6.  * Updated using Waty's Automated AOB scanner
    7.  */
    8.  
    9.  
    10. const uint32_t CUserLocalPtr = 0x15A8688; //TSingleton<CUserLocal>
    11. const uint16_t AttackCountOffset = 0x9950; //CUserLocal::AttackCount
    12. const uint16_t BuffCountOffset = 0x9960; //CUserLocal::BuffCount
    13. const uint16_t BreathOffset = 0x668; //CUserLocal::BreathValue
    14. const uint16_t ItemIdOffset = 0x8C3D; //CUserLocal::nHoveredItem
    15. const uint16_t ComboOffset = 0x0!; //CUserLocal::ComboCount
    16. const uint16_t PetOffset = 0x7710; //CUserLocal::Pet
    17. const uint16_t PetFullnessOffset = 0x0!; //CUserLocal::Pet::Fullnes
    18. const uint16_t TeleportToggleOffset = 0x970C; //CUserLocal::bShouldTeleport
    19. const uint16_t LocationPointOffset = 0xA738; //CUserLocal::ptCurPos
    20. const uint16_t TeleportPointOffset = 0x9724; //CUserLocal::ptTeleportCoords
    21. const uint32_t TryDoingTeleportAddy = 0xF70BC0; //CUserLocal::TryDoingTeleport
    22. const uint32_t KamiFloatAddy = 0xF70D8F; //Change push 0 to push 1 to keep floating
    23. const uint32_t StaticChatLogAddAddy = 0x4D4A10; //CHATLOG_ADD
    24. const uint32_t CUIStatusBarPtr = 0x15A868C; //TSingleton<CUIStatusBar>
    25. const uint32_t ChatLogAddAddy = 0xD86C30; //CUIStatusBar::ChatLogAdd
    26. const uint32_t SetNumberValueAddy = 0xDBC890; //CUIStatusBar::SetNumberValue
    27. const uint32_t SetStatusValueAddy = 0xDB0190; //CUIStatusBar::SetStatusValue
    28. const uint32_t FlashHPBarAddy = 0xDAD0F0; //CUIStatusBar::FlashHPBar
    29. const uint32_t FlashMPBarAddy = 0xDAD2C0; //CUIStatusBar::FlashMPBar
    30. const uint32_t MouseBasePtr = 0x15A8694;
    31. const uint16_t MouseLocOffset = 0x978;
    32. const uint16_t MouseXOffset = 0x98;
    33. const uint16_t MouseAniOffset = 0xA2C;
    34. const uint32_t CWvsContextPtr = 0x15A856C; //TSingleton<CWvsContext> aka ServerBasePtr
    35. const uint16_t WorldOffset = 0x20D0; //CWvsContext::nWorldId
    36. const uint16_t TubiOffset = 0x214C; //CWvsContext::bExclRequestSent
    37. const uint16_t LastLootTimeOffset = 0x2150; //CWvsContext::tExclRequestSent
    38. const uint32_t ShowMiniMapOffset = 0x6940; //CWvsContext::bMiniMapOnOff
    39. const uint32_t GetChannelNameAddy = 0x64A890; //CWvsContext::GetChannelName
    40. const uint32_t GetCharacterDataAddy = 0x5E9700; //CWvsContext::GetCharacterData
    41. const uint32_t GetItemCountAddy = 0x10BC760; //CWvsContext::GetItemCount
    42. const uint32_t OnPacketAddy = 0x10B2A40; //CWvsContext::OnPacket
    43. const uint32_t OnDropPickupAddy = 0x7A7B10; //CWvsContext::OnDropPickupMessage
    44. const uint32_t SendPickUpRequestAddy = 0x1098140; //CWvsContext::SendDropPickUpRequest
    45. const uint32_t MigratoToCashShopAddy = 0x10976B0; //CWvsContext::SendMigrateToShopRequest
    46. const uint32_t WallBasePtr = 0x15ACB1C;
    47. const uint32_t CUserPoolPtr = 0x15ACB10; //TSingleton<CUserPool> aka UserBasePtr
    48. const uint8_t  PeopleCountOffset = 0x18; //CUserPool::nPeopleCount
    49. const uint32_t OnUserEnterFieldAddy = 0xF9E3A0; //CUserPool::OnUserEnterField
    50. const uint32_t CMobPoolPtr = 0x15ACB14; //TSingleton<CMobPool> aka MobBasePtr
    51. const uint8_t  MobCountOffset = 0x10; //CMobPool::nMoubCount
    52. const uint16_t MobDeathOffset = 0x0!; //CMob::nDeathAnimation Wrong?
    53. const uint32_t OnMobDieAddy = 0x881250; //CMob::OnDie
    54. const uint32_t CDropPoolPtr = 0x15AD28C; //TSingleton<CDropPool>
    55. const uint8_t  ItemCountOffset = 0x24; //CDropPool::nItemCount
    56. const uint32_t TryPickUpDropAddy = 0x612FC0; //CDropPool::TryPickUpDrop
    57. const uint32_t OnDropEnterFieldAddy = 0x619640; //CDropPool::OnDropEnterField
    58. const uint32_t AddDropAddy = 0x6145D0; //CDropPool::Add
    59. const uint32_t RemoveDropAddy = 0x6125D0; //CDropPool::Remove
    60. const uint32_t DropPoolDestructor = 0x612690; //CDropPool::~CDropPool
    61. const uint32_t CReactorPoolPtr = 0x15B3D20; //TSingleton<CReactorPool>
    62. const uint8_t  ReactorCountOffset = 0xC; //CReactorPool::nReactorCount
    63. const uint32_t AddReactorAddy = 0x954A70; //CReactorPool::AddReactor
    64. const uint32_t RemoveReactorAddy = 0x94F780; //CReactorPool::RemoveReactor
    65. const uint32_t ReactorPoolDestructor = 0x1071210; //CReactorPool::~CReactorPool
    66. const uint32_t CClientSocketPtr = 0x15A8690; //TSingleton<CClientSocket>
    67. const uint32_t SendPacketClassAddy = 0x57A970; //CClientSocket::SendPacket
    68. const uint32_t CClientSocketFlushAddy = 0x57A5A0; //CClientSocket::Flush
    69. const uint32_t SendPacketAddy = 0x0!; //#1 XRef in IDA for SendPacketClass
    70. const uint32_t CCAddy = 0x64ACD0; //CField::SendTransferChannelRequest
    71. const uint32_t HideMissesAddy = 0x59D6E0; //CAnimationDisplayer::Effect_Miss
    72. const uint32_t HideDamageAddy = 0x4B6730; //CAnimationDisplayer::Effect_HP
    73. const uint32_t HideSkillsAddy = 0x4D2D00; //CAnimationDisplayer::Effect_SkillUse
    74. const uint32_t SetDataAddy = 0x453BA0; //TSecType<long>::SetData
    75. const uint32_t GetDataAddy = 0x455B80; //TSecType<long>::GetData
    76. const uint32_t GetUpdateTimeAddy = 0xFC2EB0; //get_update_time
    77. const uint32_t CItemInfoPtr = 0x15A8568; //TSingleton<CItemInfo>
    78. const uint32_t GetItemNameAddy = 0x7767D0; //CItemInfo::GetItemName
    79. const uint32_t GetItemPriceAddy = 0x7629A0; //CItemInfo::GetItemPrice
    80. const uint32_t GetItemString = 0x771B30; //CItemInfo::GetItemString
    81. const uint32_t GetItemCRCAddy = 0x79B1B0; //CItemInfo::GetItemCRC
    82. const uint32_t CSkillInfoPtr = 0x15A4C00; //TSingleton<CSkillInfo>
    83. const uint32_t GetSkillAddy = 0x0!; //CSkillInfo::GetSkill
    84. const uint32_t GetSkillLevelAddy = 0x9DE470; //CSkillInfo::GetSkillLevel
    85. const uint32_t InitOutPacketAddy = 0x8F6440; //COutPacket::Init
    86. const uint32_t COutPacketConstructor = 0x8F65E0; //COutPacket::COutPacket(long)
    87. const uint32_t Encode1Addy = 0x0!; //COutPacket::Encode1
    88. const uint32_t Encode2Addy = 0x477250; //COutPacket::Encode2
    89. const uint32_t Encode4Addy = 0x0!; //COutPacket::Encode4
    90. const uint32_t Encode8Addy = 0x4D6740; //COutPacket::Encode8
    91. const uint32_t EncodeBufferAddy = 0x5312C0; //COutPacket::EncodeBuffer
    92. const uint32_t EncodeStrAddy = 0x4D74C0; //COutPacket::EncodeStr
    93. const uint32_t MakeBufferListAddy = 0x8F6650; //COutPacket::MakeBufferList
    94. const uint32_t Decode1Addy = 0x0!; //CInPacket::Decode1
    95. const uint32_t Decode2Addy = 0x0!; //CInPacket::Decode2
    96. const uint32_t Decode4Addy = 0x0!; //CInPacket::Decode4
    97. const uint32_t Decode8Addy = 0x408C80; //CInPacket::Decode8
    98. const uint32_t DecodeBufferAddy = 0x0!; //CInPacket::DecodeBuffer
    99. const uint32_t DecodeStrAddy = 0x48F630; //CInPacket::DecodeStr
    100. const uint32_t GetFieldAddy = 0xEFC420; //get_field
    101. const uint32_t SendWhisperAddy = 0x0!; //CField::SendChatMsgWhisper
    102. const uint32_t CConfigPtr = 0x15ACBE4; //TSingleton<CConfig> aka SettingsBasePtr
    103. const uint32_t FMAAddy = 0x8555D0;
    104. const uint32_t FullGodmodeAddy1 = 0xF6D820;
    105. const uint32_t FullGodmodeAddy2 = 0x885430;
    106. const uint32_t IFSReturnAddy1 = 0xF97686;
    107. const uint32_t IFSReturnAddy2 = 0xF9285C;
    108. const uint32_t SemiBreathAddy = 0x504B1A;
    109. const uint32_t NoDelayAddy = 0xF3C2AB;
    110. const uint32_t NoMpUsageAddy = 0xF29312; //(85 F6 7D 06 33 F6) + 3
    111. const uint32_t MobFreezeAddy = 0x88A332;
    112. const uint32_t CNpcPoolPtr = 0x15B3D28; //TSingleton<CNpcPool>
    113. const uint32_t OnNpcEnterFieldAddy = 0x8DD190; //CNpcPool::OnNpcEnterField
    114. const uint32_t OnNpcLeaveFieldAddy = 0x8DD010; //CNpcPool::OnNpcLeaveField
    115. const uint32_t CNpcPoolDestructor = 0x8DCCC0; //CNpcPool::~CNpcPool
    116. const uint32_t ReactorMineOpcode = 0x208;
    117. const uint32_t JDAAddy1 = 0xF0A346;
    118. const uint32_t JDAAddy2 = 0x85F38A;
    119. const uint32_t JDAAddy3 = 0xF0A3A1;
    120. const uint32_t PinTyperAddy1 = 0x7EA316;
    121. const uint32_t PinTyperAddy2 = 0x7EB877;
    122. const uint32_t PicTyperAddy1 = 0x9EE576; //CSoftKeyboardDlg::OnKey
    123. const uint32_t PicTyperAddy2 = 0x9ED516; //CSoftKeyboardDlg::OnCreate
    124. const uint32_t PicTyperAddy3 = 0x9ED532; //CSoftKeyboardDlg::OnCreate
    125. const uint32_t PicTyperCall = 0x5C3840; //CCtrlEdit::CCtrlEdit
    126. const uint32_t DojangGodmodeCallAddy = 0xE95E60;
    127. const uint32_t DojangGodmodeRetAddy = 0xFC29BA;
    128. const uint32_t NoFadeStagesAddy1 = 0x52FAE0;
    129. const uint32_t NoFadeStagesAddy2 = 0x9F1DC0;
    130. const uint32_t HideBackgroundAddy = 0x81F130;
    131. const uint32_t HideCloudsAddy = 0x81BA80;
    132. const uint32_t NoAttackLimitAddy = 0xEF98C0;
    133. const uint32_t DecodeMoneyAddy = 0x5E83A0; //GW_CharacterStat::DecodeMoney
    134. const uint32_t DecodeChangeStatAddy = 0x5F21F0; //GW_CharacterStat::DecodeChangeStat
    135. const uint32_t MoneyHookRetAddy = 0x5F24C8;
    136. const uint32_t GetItemAddy = 0x0!; //CharacterData::GetItem
    137. const uint32_t GetItemSlotCountAddy = 0x475A10; //CharacterData::GetItemSlotCount
    138. const uint32_t GetEmptySlotCountAddy = 0x5E6380; //CharacterData::GetEmptySlotCount
    139. const uint32_t FindEmptySlotAddy = 0x52C660; //CharacterData::FindEmptySlotPosition
    140. const uint32_t SetActiveAddy = 0x1013F20; //CVecCtrl::SetActive
    141. const uint32_t SPControlRetAddy = 0xF33D00;
    142. const uint32_t CUIScreenMsgPtr = 0x15B46C4; //TSingleton<CUIScreenMsg>
    143. const uint32_t ScrMsg_AddAddy = 0xD25910; //CUIScreenMsg::ScrMsg_Add
    144. const uint32_t NoMagnusBallsAddy = 0x699BF0;
    145. const uint32_t PerfectMercedesAddy1 = 0x60E292;
    146. const uint32_t PerfectMercedesAddy2 = 0xF5F896;
    147. const uint32_t SitHackAddy = 0xF0357B;
    148. const uint32_t NoMobKbAddy = 0x872DF8;
    149. const uint32_t NoKBAddy = 0xA350F5;
    150. const uint32_t FLACCAddy = 0x4FE2FF;
    151. const uint32_t FatalSectionLockAddy = 0x401020; //ZFatalSection::Lock
    152. const uint32_t MSLockAddy = 0x408400; //ZSynchronizedHelper<ZFatalSection>()
    153. const uint32_t MSUnlockAddy = 0x4013F0; //~ZSynchronizedHelper<ZFatalSection>
    154. const uint32_t innoHashAddy = 0x1106500; //CIGCipher::innoHash
    155. const uint32_t CUIMiniMapPtr = 0x15B3D40; //TSingleton<CUIMiniMap>
    156. const uint32_t MapIdOffset = 0xF7C; //CUIMiniMap::nMapId
    157. const uint32_t GetStringPoolAddy = 0xA30370; //StringPool::GetInstance
    158. const uint32_t GetBSTRAddy = 0x4503D0; //StringPool::GetBSTR
    159. const uint32_t TeleportAddy1 = 0xEFB3E0;
    160. const uint32_t TeleportAddy2 = 0x1015590;
    161. const uint32_t GetMacAddressAddy = 0x7B86A0; //CLogin::GetLocalMacAddressWithHDDSerialNo
    162. const uint32_t SystemInfoInitAddy = 0x1106D60; //CSystemInfo::Init
    163. const uint32_t SkillInjectionAddy1 = 0xF8BB7C; //Checks if we can do final attack
    164. const uint32_t SkillInjectionAddy2 = 0x0!;
    165. const uint32_t SkillInjectionAddy3 = 0xF8BCA0;
    166. const uint32_t SkillInjectionAddy4 = 0xF8BCB4;
    167. const uint32_t SkillInjectionAddy5 = 0xF8BCBA;
    168. const uint32_t SkillInjectionAddy6 = 0xF8BD55;
    169. const uint32_t SkillInjectionAddy7 = 0xF8BD62;
    170. const uint32_t SkillInjectionAddy8 = 0xF3C29D;
    171. const uint32_t SkillInjectionAddy9 = 0xF29308;
    172. const uint32_t PerfectLootAddy1 = 0x55EC07; //Tubi
    173. const uint32_t PerfectLootAddy2 = 0x611EE5; //InstantDrop
    174. const uint32_t PerfectLootAddy3 = 0x4A5969; //NoLootAnimation
    175. const uint32_t OnMobEnterFieldAddy = 0x88F170; //CMobPool::OnMobEnterField
    176. const uint32_t OnMobLeaveFieldAddy = 0x88ECD0; //CMobPool::OnMobLeaveField
    177. const uint32_t OnMobCrcKeyChangedAddy = 0x88C160; //CMobPool::OnMobCrcKeyChanged
    178. const uint32_t OnMobPacketAddy = 0x88BAB0; //CMobPool::OnMobPacket
    179. const uint32_t GetMobAddy = 0x47E790; //CMobPool::GetMob
    180. const uint32_t GetNearestMobAddy = 0x88E080; //CMobPool::GetNearestMob
    181. const uint32_t MobPoolDestructorAddy = 0x88B5C0; //CMobPool::~CMobPool
    182. const uint32_t TryDoingFinalAttackAddy = 0xF8BB10; //CUserLocal::TryDoingFinalAttack
     
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  7. Repiz

    Repiz Ogni uomo ha una maschera Donor

    Have script for UnlimitedMp?:)
    --- Double Post Merged, Aug 7, 2014 ---
    @Mach MagicNoDelay error: [​IMG]
    @Aardbei RaningMobs error: [​IMG]
    in NoDelayMining in the second disable line is not present doblepoint :)
    --- Double Post Merged, Aug 7, 2014 ---
    GND cause Dc
    --- Double Post Merged, Aug 7, 2014 ---
    Code (Text):
    1. //"Full Mob Disarm"
    2. //"EMS v104.1"
    3. //"Updated by Repiz"
    4. [Enable]
    5. 008896B6:
    6. jmp 00889B0C
    7. db 90 90 90 90
    8. [Disable]
    9. 008896B6:
    10. db 75 15 8B CE E8 91 CC FE FF
    11.  
    --- Double Post Merged, Aug 7, 2014 ---
    Code (Text):
    1.  
    2. //"FLACC"
    3. //"EMS v104.1"
    4. //"Updated by Repiz"
    5. [Enable]
    6. 004FE301:
    7. db 07
    8. [Disable]
    9. 004FE301:
    10. db 06
    --- Double Post Merged, Aug 7, 2014 ---
    Code (Text):
    1. //"Unlimited Attack"
    2. //"EMS v104.1"
    3. //"Updated by Repiz"
    4. [Enable]
    5. 00EF98C0:
    6. db EB
    7. [Disable]
    8. 00EF98C0:
    9. db 7E
     
    Last edited: Aug 7, 2014
  8. Aardbei

    Aardbei http://www.unban-taku.com/ Donor

    Sorry, messed up with the BBcode. It's fixed now ;-)
     
    • Like Like x 1
  9. Testqlz

    Testqlz Active Member

    I have just tested everything and it works fine except "no Mobs".
     
  10. juNNNky

    juNNNky Well-Known Member

    Still waiting for the one who'll make the biggest move , update FMA from v103.1 thread :P
    (tbh , posted just to get alerts, ik nobody cares)
     
    Last edited: Aug 7, 2014
    • Made me laugh! Made me laugh! x 1
  11. xScriptZx

    xScriptZx CCPLZ Donor Donor

    PRIVATEEEEEEEEEEEEEEEEEEEEEEEEEEEª!!!!!!!!11111eleven

    Code (ASM):
    1.  
    2. //Skill Injection
    3. [enable]
    4. alloc(SkillInjection,64)
    5. alloc(Counter,4)
    6. alloc(SkillID,4)
    7. alloc(Delay,4)
    8. RegisterSymbol(Delay)
    9. RegisterSymbol(SkillID)
    10. RegisterSymbol(Counter)
    11. label(return)
    12. label(SkillInjection_inject)
    13.  
    14. Counter:
    15. dd 0
    16.  
    17. Delay:
    18. dd #1
    19.  
    20. SkillID:
    21. dd #1000 //Beginner 3 snails ^.^
    22.  
    23. SkillInjection:
    24. push eax
    25. mov eax, [Counter]
    26. cmp eax,[Delay]
    27. pop eax
    28. jge SkillInjection_inject
    29.  
    30. inc [Counter]
    31. mov ecx,[esi+000095EC]
    32. jmp return
    33.  
    34. SkillInjection_inject:
    35. mov [Counter],0
    36. mov ecx,[SkillID]
    37. jmp return
    38.  
    39. 00F8BB7C:
    40. db 90 90 90 90 90 90
    41.  
    42. 00F8BBA5:
    43. db E9 EC 00 00 00 90
    44.  
    45. 00F8BCA0:
    46. db 74
    47.  
    48. 00F8BCB4:
    49. db 90 90 90 90 90 90
    50.  
    51. 00F8BCBA:
    52. jmp SkillInjection
    53. nop
    54. return:
    55.  
    56. 00F8BD55 :
    57. db 90 90 90 90 90 90
    58.  
    59. 00F8BD62:
    60. db 90 90 90 90 90 90 90
    61.  
    62. 00F3C29D:
    63. db 74
    64.  
    65. 00F29308:
    66. db 7D 00
    67.  
    68. [disable]
    69. dealloc(SkillInjection)
    70. dealloc(Counter)
    71. dealloc(Delay)
    72.  
    73. 00F8BB7C:
    74. je 00F8BE17
    75.  
    76. 00F8BBA5:
    77. je 00F8BC96
    78.  
    79. 00F8BCA0:
    80. jne 00F8BCBA
    81.  
    82. 00F8BCB4:
    83. jne 00F8BE0D
    84.  
    85. 00F8BCBA:
    86. mov ecx,[esi+000096C4]
    87.  
    88. 00F8BD55:
    89. ja 00F8BE0D
    90.  
    91. 00F8BD62:
    92. jmp dword ptr [eax*4+00F8BE20]
    93.  
    94. 00F3C29D:
    95. jne 00F3C2AB
    96.  
    97. 00F29308:
    98. jnl 00F29310
    99.  
    Not tested....but I am too pro and I know it works like a charm..
     
    Last edited: Aug 7, 2014
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  12. abii

    abii Well-Known Member

    script not see the damage?
    --- Double Post Merged, Aug 7, 2014 ---
    gnd,mnd,skill inject ----- 15 seg dc

    win 7 64bit
     
    Last edited: Aug 7, 2014
  13. xScriptZx

    xScriptZx CCPLZ Donor Donor

    wow!!! grazz. You are the only one.
     
  14. Repiz

    Repiz Ogni uomo ha una maschera Donor

    Gnd and Skill Inject cause Dc for me
    Windows 8 x64
     
  15. xScriptZx

    xScriptZx CCPLZ Donor Donor

    afaik (didnt look around yet) No windows 8 x64 is out yet. So probably just opening CE will dc you.

    EDIT:

    Now I am at home... good point. Something changed
     
    Last edited: Aug 7, 2014
  16. juNNNky

    juNNNky Well-Known Member

    Code (Text):
    1.  
    2. //No Mob Reaction/Faster Kill
    3. // Updated by Tazz
    4. // v104.1
    5. [Enable]
    6. 00872920:
    7. Ret 0058
    8.  
    9. [Disable]
    10. 00872920:
    11. Db 6A FF 68
    12.  
     
  17. xScriptZx

    xScriptZx CCPLZ Donor Donor

    Because someone told me that I am a good guy...

    Code (ASM):
    1.  
    2. //"Kami + Loot"
    3. [Enable]
    4. //01028A7C: //remove the // before the addy for no char movment, if ur kami's dcing
    5. //db EB // same as above
    6.  
    7. Alloc(Kami,128)
    8. Alloc(ItemHook,128)
    9. Alloc(GetMobXY,512)
    10. Alloc(NewTeleportXY,128)
    11. Alloc(PressKey,128)
    12. Alloc(TeleTopLeft,128)
    13. Alloc(ItemX,4)
    14. Alloc(ItemY,4)
    15. Label(GetMobXYFalse)
    16. Label(GetMobXYTrue)
    17. Label(TeleportEnd)
    18. Label(NextMob)
    19. Label(Loot)
    20. Label(KamiExit)
    21.  
    22. //MapleStory keycodes
    23. define(CTRL,001D0000)
    24. define(SHIFT,002A0000)
    25. define(INSERT,01520000)
    26. define(DEL,01530000)
    27. define(HOME,01470000)
    28. define(END,014F0000)
    29. define(PAGEUP,01490000)
    30. define(PAGEDOWN,01510000)
    31. define(ALT,00380000)
    32. define(Z,002C0000)
    33.  
    34. GetMobXY:
    35. mov esi,[015ACB14]
    36. test esi,esi
    37. je GetMobXYFalse
    38. mov edx,[esi+10]
    39. test edx,edx
    40. je GetMobXYFalse
    41. mov esi,[esi+28]
    42. test esi,esi
    43. je GetMobXYFalse
    44. mov edx,[esi+04]
    45. test edx,edx
    46. je GetMobXYFalse
    47. mov edx,[edx+194]
    48. test edx,edx
    49. je GetMobXYFalse
    50. mov edx,[edx+24]
    51. test edx,edx
    52. je GetMobXYFalse
    53. mov ebx,[edx+60]
    54. or ebx,[edx+64]
    55. test ebx,ebx
    56. jne GetMobXYTrue
    57. mov esi,[esi-0C]
    58. test esi,esi
    59. je GetMobXYFalse
    60.  
    61. NextMob:
    62. mov edx,[esi+14]
    63. test edx,edx
    64. je GetMobXYFalse
    65. mov edx,[edx+194]
    66. test edx,edx
    67. je GetMobXYFalse
    68. mov edx,[edx+24]
    69. test edx,edx
    70. je GetMobXYFalse
    71. mov ebx,[edx+60]
    72. or ebx,[edx+64]
    73. test ebx,ebx
    74. jne GetMobXYTrue
    75. mov esi,[esi+04]
    76. test esi,esi
    77. je GetMobXYFalse
    78. jmp NextMob
    79.  
    80. GetMobXYFalse:
    81. xor eax,eax
    82. ret
    83.  
    84. GetMobXYTrue:
    85. lea eax,[edx+58]
    86. ret
    87.  
    88. NewTeleportXY:
    89. mov esi,[015A8688]
    90. lea ecx,[esi+04]
    91.  
    92. call 00EFB3E0
    93. test eax,eax
    94. je TeleportEnd
    95. push ebx
    96. push edx
    97. push 00
    98. mov ecx,eax
    99. call 01015590
    100.  
    101. TeleportEnd:
    102. ret
    103.  
    104. PressKey:
    105. mov esi,[015A856C]
    106. mov ecx,[esi+A4]
    107. push edx
    108. push 00
    109.  
    110. call 0103F870 //Key Function
    111. ret
    112.  
    113. Kami:
    114. cmp dword ptr [esp], 00EFA1EA
    115. pushad
    116. jne KamiExit
    117. mov eax,[015A8688]
    118. test eax,eax
    119. je KamiExit
    120. call GetMobXY
    121. test eax,eax
    122. je Loot
    123. mov ebx,[eax+4]
    124. sub ebx,#0
    125. mov edx,[eax]
    126. sub edx,#100
    127. call NewTeleportXY
    128. //mov edx, CTRL //Change attack key here
    129. //Call PressKey
    130. jmp KamiExit
    131.  
    132. Loot:
    133. mov esi,[15A8568]
    134. mov esi,[esi+24]
    135. cmp esi,0
    136. je TeleTopLeft
    137. mov edx, Z //Change loot key here
    138. call PressKey
    139. mov ebx,[ItemY]
    140. mov edx,[ItemX]
    141. call NewTeleportXY
    142. jmp KamiExit
    143.  
    144. TeleTopLeft:
    145. mov edx,[015ACB1C]
    146. mov edx,[edx+1C]
    147. mov ebx,[015ACB1C]
    148. mov ebx,[ebx+20]
    149. call NewTeleportXY
    150.  
    151. KamiExit:
    152. popad
    153. jmp 00F05C70
    154.  
    155. ItemHook:
    156. cmp [esp],006131AC
    157. jne PtInRect
    158. push eax
    159. mov eax,[esp+0C]
    160. mov [ItemX],eax
    161. mov eax,[esp+10]
    162. mov [ItemY],eax
    163. pop eax
    164. jmp PtInRect
    165.  
    166.  
    167. 01447EC8+68:
    168. dd Kami
    169.  
    170. 015B9648:
    171. dd ItemHook
    172.  
    173. [Disable]
    174. 01447EC8+68:
    175. dd 00F05C70
    176.  
    177. 015B9648:
    178. dd PtInRect
    179.  
    180. //01028A7C:
    181. //dd 75
    182.  
    183. Dealloc(Kami)
    184. Dealloc(ItemHook)
    185. Dealloc(GetMobXY)
    186. Dealloc(NewTeleportXY)
    187. Dealloc(PressKey)
    188. Dealloc(TeleTopLeft)
    189. Dealloc(ItemX)
    190. Dealloc(ItemY)
    191.  
     
    Last edited: Aug 7, 2014
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  18. juNNNky

    juNNNky Well-Known Member

    Code (Text):
    1.  
    2. // EMS V104.1
    3. //Lemmings
    4. // aka Mobs walk of platform
    5. //AOB: 74 ?? D9 EE DC 5C 24 ?? DF E0 F6 C4 ?? 0F 85 ?? ?? ?? ?? DC 96 ?? ?? ?? ?? DF E0 F6 C4 ?? 0F 85 ?? ?? ?? ?? D9 EE DC 5C 24 ?? DF E0 F6 C4 ?? 7A ?? 8B CE
    6. [ENABLE]
    7. 01021C8C:
    8. db 90 90
    9.  
    10. 01021C8C+d:
    11. db 90 e9
    12.  
    13. [disable]
    14. 01021C8C:
    15. db 74 22
    16.  
    17. 01021C8C+d:
    18. db 0f 85
    19.  
     
  19. xScriptZx

    xScriptZx CCPLZ Donor Donor

    Code (ASM):
    1.  
    2. //HWID Block
    3. //Credits to Conquest? Airride?
    4. [ENABLE]
    5. 007B86A0:
    6. db C2 04 00
    7.  
    8. 01106D60:
    9. retn
    10.  
    11.  
    12. [DISABLE]
    13.  
     
    • Great work Great work x 3
  20. Repiz

    Repiz Ogni uomo ha una maschera Donor

    when I disable cause crash
     
    • Agree Agree x 1

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